Aetas RTS

Media

Screenshots and press material, free to use for articles and videos.

The trailer, 1:09, recorded in the game. Download the mp4 (23 MB, 1080p)
A thriving town around its town center, with watchtowers, a mill and walls at the edges.
A thriving town around its town center, with watchtowers, a mill and walls at the edges.
An army with siege weapons pushes into a town past the farm plots.
An army with siege weapons pushes into a town past the farm plots.
Catapults and a tight formation march between the watchtowers.
Catapults and a tight formation march between the watchtowers.
Mongol horse archers at a walled town in the Middle Ages, with the full interface.
Mongol horse archers at a walled town in the Middle Ages, with the full interface.
Walls, gates and watchtowers facing an attack with catapults.
Walls, gates and watchtowers facing an attack with catapults.
Trebuchets between a watchtower and a gatehouse; further on the fighting has already started.
Trebuchets between a watchtower and a gatehouse; further on the fighting has already started.
Chinese troops in their town in the Renaissance. On the right, the buttons to upgrade units on the spot.
Chinese troops in their town in the Renaissance. On the right, the buttons to upgrade units on the spot.
A town in the middle of the forest: workers chop, mine and build around the town center.
A town in the middle of the forest: workers chop, mine and build around the town center.

For press and video makers#

Writing about Aetas, or making a video or stream about it? Great! You can use all the images above for that without asking. Just mention the game. Click a screenshot for the full resolution. The press kit has a fact sheet, descriptions and everything in one download.

Need something else, like a particular moment captured or a key to play it yourself? Just send me an email at info@aetasrts.nl.

About the visuals#

I wanted Aetas to look like the games I grew up with, only sharper. You look down on the world from above, and every unit has a look of its own: a musketeer really looks different from an archer, and a knight different from a light rider. They walk, chop, shoot and fall, and the world around them is made of grassland, forests, rocks, sandy shores and water.

In the menus you can pick from three styles: stone and bronze, slate, or parchment. That's purely a matter of taste. The game world itself always stays the same, so you can always spot your own troops.