Aetas RTS

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Ages

What each age costs and what it unlocks.

Generated from the game data

You advance at the town center. You pay the cost below and then stand there building for a while — count on your opponent noticing.

1

Stone Age

Advancing costs: you start here · 0s

Unit
Worker, Spearman, Archer, Scout
Building
Town center, Mill, Farm plot, Lumber camp, Mining camp, Barracks, Archery range, Stable, Watchtower, Wall, Gate
Technology
2
2

Bronze Age

Advancing costs: 500300100 · 1:30

Unit
Swordsman, Composite archer, Chariot, Battering ram, Hoplite
Building
University, Workshop, Market
Technology
10 + 6 for one people
3

Iron Age

Advancing costs: 800500300300 · 2:00

Unit
Legionary, Crossbowman, Cataphract, Catapult, Berserker, Horse archer, Camel rider
Building
Hospital, Fort
Technology
11 + 1 for one people
4

Middle Ages

Advancing costs: 1200800400300200 · 2:30

Unit
Pikeman, Longbowman, Knight, Trebuchet, Paladin, Chu-ko-nu
Building
—
Technology
13 + 5 for one people
5

Renaissance

Advancing costs: 18001200500500400 · 3:00

Unit
Halberdier, Musketeer, Cuirassier, Cannon
Building
—
Technology
8
6

Imperial Age

Advancing costs: 26001600600800700 · 3:30

Unit
Grenadier, Line infantry, Dragoon, Howitzer
Building
—
Technology
11
7

Industrial Age

Advancing costs: 3600220080012001000 · 4:00

Unit
Fusilier, Rifleman, Lancer, Field gun
Building
—
Technology
1