Ages
What each age costs and what it unlocks.
Generated from the game data
You advance at the town center. You pay the cost below and then stand there building for a while — count on your opponent noticing.
Stone Age
Advancing costs: you start here · 0s
- Unit
- Worker, Spearman, Archer, Scout
- Building
- Town center, Mill, Farm plot, Lumber camp, Mining camp, Barracks, Archery range, Stable, Watchtower, Wall, Gate
- Technology
- 1
Bronze Age
Advancing costs: 500300100 · 1:30
- Unit
- Swordsman, Composite archer, Chariot, Battering ram, Hoplite
- Building
- University, Workshop
- Technology
- 11
Iron Age
Advancing costs: 800500300300 · 2:00
- Unit
- Legionary, Crossbowman, Cataphract, Catapult, Berserker, Horse archer, Camel rider
- Building
- Hospital, Fort
- Technology
- 10
Middle Ages
Advancing costs: 1200800400300200 · 2:30
- Unit
- Pikeman, Longbowman, Knight, Trebuchet, Crusader, Chu-ko-nu
- Building
- —
- Technology
- 11
Renaissance
Advancing costs: 18001200500500400 · 3:00
- Unit
- Halberdier, Musketeer, Cuirassier, Cannon
- Building
- —
- Technology
- 8
Imperial Age
Advancing costs: 26001600600800700 · 3:30
- Unit
- Grenadier, Line infantry, Dragoon, Howitzer
- Building
- —
- Technology
- 14
Industrial Age
Advancing costs: 3600220080012001000 · 4:00
- Unit
- Fusilier, Rifleman, Lancer, Field gun
- Building
- —
- Technology
- 5