Aetas RTS

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Ages

What each age costs and what it unlocks.

Generated from the game data

You advance at the town center. You pay the cost below and then stand there building for a while — count on your opponent noticing.

1

Stone Age

Advancing costs: you start here · 0s

Unit
Worker, Spearman, Archer, Scout
Building
Town center, Mill, Farm plot, Lumber camp, Mining camp, Barracks, Archery range, Stable, Watchtower, Wall, Gate
Technology
1
2

Bronze Age

Advancing costs: 500300100 · 1:30

Unit
Swordsman, Composite archer, Chariot, Battering ram, Hoplite
Building
University, Workshop
Technology
11
3

Iron Age

Advancing costs: 800500300300 · 2:00

Unit
Legionary, Crossbowman, Cataphract, Catapult, Berserker, Horse archer, Camel rider
Building
Hospital, Fort
Technology
10
4

Middle Ages

Advancing costs: 1200800400300200 · 2:30

Unit
Pikeman, Longbowman, Knight, Trebuchet, Crusader, Chu-ko-nu
Building
Technology
11
5

Renaissance

Advancing costs: 18001200500500400 · 3:00

Unit
Halberdier, Musketeer, Cuirassier, Cannon
Building
Technology
8
6

Imperial Age

Advancing costs: 26001600600800700 · 3:30

Unit
Grenadier, Line infantry, Dragoon, Howitzer
Building
Technology
14
7

Industrial Age

Advancing costs: 3600220080012001000 · 4:00

Unit
Fusilier, Rifleman, Lancer, Field gun
Building
Technology
5