Aetas RTS

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Frequently asked questions

Price, platforms, mods, multiplayer and what is not in it yet.

When does Aetas come out?#

There is no date yet, and the Steam store page is not open yet. Once it is, you can add the game to your wishlist; until then the news lives on this site.

What does it cost?#

Around €12–15, once, with everything in it. No separate civilizations, no season pass, no ads. There will be a free demo that stays up.

Which platforms?#

Windows, 64-bit. The game is built in Java with LibGDX and technically runs on Linux and macOS too, but only Windows is tested and released.

Do I need to install Java?#

No. The runtime is bundled.

Can I play against the computer?#

Yes, and it is not a practice mode. The AI gathers, expands, builds walls, scouts and picks its moment to counter-attack. Four difficulty levels, and you can mix humans and computer players in the same match.

How many players?#

Up to eight, in teams or free-for-all, with observers alongside.

Is there a campaign?#

No. Aetas is skirmish, multiplayer and a tutorial. Single matches on a fresh map, not a story with missions.

Can I watch replays?#

Yes, every match is recorded. Because the simulation is deterministic, a replay is not a video but the same match computed again — so you can look around freely.

Can I mod it?#

Not officially supported, but a lot of it is readable JSON: units, buildings, technologies, civilizations and ages. The wiki on this site is generated from those same files.

Why is it called Aetas?#

Aetas is Latin for age. That is what the game is about.

I found a bug#

Write to aetasrts@gmail.com. Say what you did and what you expected — and if it happened in a match, keep the replay.