Aetas RTS

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Buildings

What you can put down, what it costs and what it does.

Generated from the game data

Size is in tiles. A building with a rising price gets more expensive the more you put down — that applies to the buildings that make soldiers, so a second barracks stays a decision.

BuildingSizeHPCostBuildSightTrainsEffect
Town center1Stone Age
5×5 2400 300100 2:00 — Worker, Scout advances the age; drop-off: food, wood, stone, gold, iron; shoots only with units inside: from 5 damage, more per unit, range 6 tiles; garrisons 15
Mill1Stone Age
2×2 700 100 27.5s 6 — drop-off: food; 8 farm plots
Farm plot1Stone Age
2×2 150 50 11s 2 — —
Lumber camp1Stone Age
2×2 500 80 19s 5 — drop-off: wood
Mining camp1Stone Age
2×2 500 100 19s 5 — drop-off: stone, gold, iron
Barracks1Stone Age
3×3 1200 120 50s — Spearman, Swordsman, Legionary, Pikeman, Halberdier, Grenadier, Fusilier, Hoplite, Berserker +25% each
Archery range1Stone Age
3×3 900 150 35s 7 Archer, Composite archer, Crossbowman, Longbowman, Musketeer, Line infantry, Rifleman, Horse archer, Chu-ko-nu +25% each
Stable1Stone Age
3×3 1000 50170 37.5s 7 Scout, Chariot, Cataphract, Knight, Cuirassier, Dragoon, Lancer, Paladin, Camel rider +25% each
University2Bronze Age
3×3 1100 18080 45s 7 — —
Hospital3Iron Age
3×3 900 1608040 40s 7 — heals your units within 8 tiles, 4 hp per second
Workshop2Bronze Age
3×3 1000 18060 1:00 — Battering ram, Catapult, Trebuchet, Cannon, Howitzer, Field gun +25% each
Fort3Iron Age
4×4 5000 300300100100 2:00 10 Legionary, Crossbowman, Cataphract, Pikeman, Longbowman, Knight, Halberdier, Musketeer, Cuirassier, Grenadier, Line infantry, Dragoon, Fusilier, Rifleman, Lancer, Berserker, Horse archer, Camel rider, Paladin, Chu-ko-nu advances the age; shoots: 7 damage, range 8 tiles; fires 3 arrows per volley (+1 per unit inside, ranged units +2, up to +10) and a heavy bolt of 25 damage at the toughest enemy; siege does only 75% of its damage here; at least 20 tiles between two of your forts; garrisons 15; +75% each
Watchtower1Stone Age
2×2 1100 5080 25s 9 — shoots: 7 damage, range 6 tiles; garrisons 5
Wall1Stone Age
1×1 680 5 4s 2 — —
Gate1Stone Age
1×1 800 2020 7s 3 — —
Market2Bronze Age
3×3 1000 17550 35s 6 — trade 100 at a time on one market shared by all players. Buying costs 150 gold at the normal price, selling returns 60% of that. Meant for emergencies; you can have only 1 of these