Buildings
What you can put down, what it costs and what it does.
Generated from the game data
Size is in tiles. A building with a rising price gets more expensive the more you put down — that applies to the buildings that make soldiers, so a second barracks stays a decision.
| Building | Size | HP | Cost | Build | Sight | Trains | Effect |
|---|---|---|---|---|---|---|---|
Town center1Stone Age |
5×5 | 2400 | 300100 | 2:00 | — | Worker, Scout | advances the age; drop-off: food, wood, stone, gold, iron; shoots only with units inside: from 5 damage, more per unit, range 6 tiles; garrisons 15 |
Mill1Stone Age |
2×2 | 700 | 100 | 27.5s | 6 | — | drop-off: food; 8 farm plots |
Farm plot1Stone Age |
2×2 | 150 | 50 | 11s | 2 | — | — |
Lumber camp1Stone Age |
2×2 | 500 | 80 | 19s | 5 | — | drop-off: wood |
Mining camp1Stone Age |
2×2 | 500 | 100 | 19s | 5 | — | drop-off: stone, gold, iron |
Barracks1Stone Age |
3×3 | 1200 | 120 | 50s | — | Spearman, Swordsman, Legionary, Pikeman, Halberdier, Grenadier, Fusilier, Hoplite, Berserker | +25% each |
Archery range1Stone Age |
3×3 | 900 | 150 | 35s | 7 | Archer, Composite archer, Crossbowman, Longbowman, Musketeer, Line infantry, Rifleman, Horse archer, Chu-ko-nu | +25% each |
Stable1Stone Age |
3×3 | 1000 | 50170 | 37.5s | 7 | Scout, Chariot, Cataphract, Knight, Cuirassier, Dragoon, Lancer, Paladin, Camel rider | +25% each |
University2Bronze Age |
3×3 | 1100 | 18080 | 45s | 7 | — | — |
Hospital3Iron Age |
3×3 | 900 | 1608040 | 40s | 7 | — | heals your units within 8 tiles, 4 hp per second |
Workshop2Bronze Age |
3×3 | 1000 | 18060 | 1:00 | — | Battering ram, Catapult, Trebuchet, Cannon, Howitzer, Field gun | +25% each |
Fort3Iron Age |
4×4 | 5000 | 300300100100 | 2:00 | 10 | Legionary, Crossbowman, Cataphract, Pikeman, Longbowman, Knight, Halberdier, Musketeer, Cuirassier, Grenadier, Line infantry, Dragoon, Fusilier, Rifleman, Lancer, Berserker, Horse archer, Camel rider, Paladin, Chu-ko-nu | advances the age; shoots: 7 damage, range 8 tiles; fires 3 arrows per volley (+1 per unit inside, ranged units +2, up to +10) and a heavy bolt of 25 damage at the toughest enemy; siege does only 75% of its damage here; at least 20 tiles between two of your forts; garrisons 15; +75% each |
Watchtower1Stone Age |
2×2 | 1100 | 5080 | 25s | 9 | — | shoots: 7 damage, range 6 tiles; garrisons 5 |
Wall1Stone Age |
1×1 | 680 | 5 | 4s | 2 | — | — |
Gate1Stone Age |
1×1 | 800 | 2020 | 7s | 3 | — | — |
Market2Bronze Age |
3×3 | 1000 | 17550 | 35s | 6 | — | trade 100 at a time on one market shared by all players. Buying costs 150 gold at the normal price, selling returns 60% of that. Meant for emergencies; you can have only 1 of these |














