Aetas RTS

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Buildings

What you can put down, what it costs and what it does.

Generated from the game data

Size is in tiles. A building with a rising price gets more expensive the more you put down — that keeps a wall of towers a choice instead of a habit.

BuildingSizeHPCostBuildSightTrainsEffect
Town center 1Stone Age 5×5 2400 300100 2:00 Worker, Scout advances the age; drop-off: food, wood, stone, gold, iron
Mill 1Stone Age 2×2 700 100 27.5s 6 drop-off: food; 8 farm plots
Farm plot 1Stone Age 2×2 150 50 11s 2
Lumber camp 1Stone Age 2×2 500 80 19s 5 drop-off: wood
Mining camp 1Stone Age 2×2 500 100 19s 5 drop-off: stone, gold, iron
Barracks 1Stone Age 3×3 1200 120 50s Spearman, Swordsman, Legionary, Pikeman, Halberdier, Grenadier, Fusilier, Hoplite, Berserker +25% each
Archery range 1Stone Age 3×3 900 150 35s 7 Archer, Composite archer, Crossbowman, Longbowman, Musketeer, Line infantry, Rifleman, Horse archer, Chu-ko-nu +25% each
Stable 1Stone Age 3×3 1000 50170 37.5s 7 Scout, Chariot, Cataphract, Knight, Cuirassier, Dragoon, Lancer, Crusader, Camel rider +25% each
University 2Bronze Age 3×3 1100 18080 45s 7
Hospital 3Iron Age 3×3 900 1608040 40s 7 heals 4/s
Workshop 2Bronze Age 3×3 1000 18060 1:00 Battering ram, Catapult, Trebuchet, Cannon, Howitzer, Field gun +25% each
Fort 3Iron Age 4×4 4000 300300100100 2:00 Legionary, Crossbowman, Cataphract, Pikeman, Longbowman, Knight, Halberdier, Musketeer, Cuirassier, Grenadier, Line infantry, Dragoon, Fusilier, Rifleman, Lancer, Berserker, Horse archer, Camel rider, Crusader, Chu-ko-nu advances the age; +25% each
Watchtower 1Stone Age 2×2 700 5080 25s 9 shoots for 7; garrisons 5
Wall 1Stone Age 1×1 500 5 4s 2
Gate 1Stone Age 1×1 700 2020 7s 3
Abandoned iron mine 0Stone Age 3×3 2000 0.1s 6 capturable