Aetas RTS

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Technologies

Sixty upgrades, grouped by building.

Generated from the game data

Research happens per building. A chain like weapons I → II → III has to be done in order; the requires column shows what has to come first.

Mill#

TechnologyEffectCostResearchRequires
Foraging 1Stone Age +15% food gathering. 6040 25s
Crop rotation 3Iron Age +20% food gathering. 200150 40s Foraging
Irrigation 5Renaissance +25% food gathering. 400250100 50s Crop rotation
Fertiliser 7Industrial Age +25% food gathering. 550350140 55s Irrigation

Lumber camp#

TechnologyEffectCostResearchRequires
Forestry 2Bronze Age +15% wood cutting. 12080 35s
Sawmill 4Middle Ages +20% wood cutting. 25020050 45s Forestry
Logging camp 6Imperial Age +25% wood cutting. 35028070 50s Sawmill

Mining camp#

TechnologyEffectCostResearchRequires
Mining 2Bronze Age +15% stone, gold and iron mining. 120100 35s
Deep mining 4Middle Ages +20% stone, gold and iron mining. 25015080 45s Mining
Shaft mining 6Imperial Age +25% stone, gold and iron mining. 350210110 50s Deep mining

Barracks#

TechnologyEffectCostResearchRequires
Infantry: weapons I 2Bronze Age +10% damage for infantry. 10060 37.5s
Spearman -> Swordsman 2Bronze Age Upgrades all spearmans to swordsmans. 1606020 25s
Infantry: armour I 3Iron Age +10% hit points for infantry. 1206060 42.5s
Swordsman -> Legionary 3Iron Age Upgrades all swordsmans to legionarys. 200602060 25s
Infantry: weapons II 4Middle Ages +10% damage for infantry. 200120100 45s Infantry: weapons I
Legionary -> Pikeman 4Middle Ages Upgrades all legionarys to pikemans. 2206080 25s
Infantry: armour II 5Renaissance +10% hit points for infantry. 240120120 50s Infantry: armour I
Pikeman -> Halberdier 5Renaissance Upgrades all pikemans to halberdiers. 26080120 25s
Halberdier -> Grenadier 6Imperial Age Upgrades all halberdiers to grenadiers. 300100160 25s
Infantry: armour III 6Imperial Age +10% hit points for infantry. 320160160 55s Infantry: armour II
Infantry: weapons III 6Imperial Age +10% damage for infantry. 300180150 52.5s Infantry: weapons II
Grenadier -> Fusilier 7Industrial Age Upgrades all grenadiers to fusiliers. 340120200 25s

Archery range#

TechnologyEffectCostResearchRequires
Archer -> Composite archer 2Bronze Age Upgrades all archers to composite archers. 8012020 25s
Ranged: weapons I 2Bronze Age +10% damage for ranged units. 10060 37.5s
Composite archer -> Crossbowman 3Iron Age Upgrades all composite archers to crossbowmans. 1001402050 25s
Ranged: armour I 3Iron Age +10% hit points for ranged units. 1206060 42.5s
Crossbowman -> Longbowman 4Middle Ages Upgrades all crossbowmans to longbowmans. 12016040 25s
Ranged: weapons II 4Middle Ages +10% damage for ranged units. 200120100 45s Ranged: weapons I
Longbowman -> Musketeer 5Renaissance Upgrades all longbowmans to musketeers. 1408080 25s
Ranged: armour II 5Renaissance +10% hit points for ranged units. 240120120 50s Ranged: armour I
Musketeer -> Line infantry 6Imperial Age Upgrades all musketeers to line infantrys. 160120100 25s
Ranged: armour III 6Imperial Age +10% hit points for ranged units. 320160160 55s Ranged: armour II
Ranged: weapons III 6Imperial Age +10% damage for ranged units. 300180150 52.5s Ranged: weapons II
Line infantry -> Rifleman 7Industrial Age Upgrades all line infantrys to riflemans. 180160140 25s

Stable#

TechnologyEffectCostResearchRequires
Cavalry: weapons I 2Bronze Age +10% damage for cavalry. 10060 37.5s
Scout -> Chariot 2Bronze Age Upgrades all scouts to chariots. 20080 25s
Cavalry: armour I 3Iron Age +10% hit points for cavalry. 1206060 42.5s
Chariot -> Cataphract 3Iron Age Upgrades all chariots to cataphracts. 2608080 25s
Cataphract -> Knight 4Middle Ages Upgrades all cataphracts to knights. 300100140 25s
Cavalry: weapons II 4Middle Ages +10% damage for cavalry. 200120100 45s Cavalry: weapons I
Cavalry: armour II 5Renaissance +10% hit points for cavalry. 240120120 50s Cavalry: armour I
Knight -> Cuirassier 5Renaissance Upgrades all knights to cuirassiers. 340140200 25s
Cavalry: armour III 6Imperial Age +10% hit points for cavalry. 320160160 55s Cavalry: armour II
Cavalry: weapons III 6Imperial Age +10% damage for cavalry. 300180150 52.5s Cavalry: weapons II
Cuirassier -> Dragoon 6Imperial Age Upgrades all cuirassiers to dragoons. 380180240 25s
Dragoon -> Lancer 7Industrial Age Upgrades all dragoons to lancers. 420220300 25s

University#

TechnologyEffectCostResearchRequires
Engineering 2Bronze Age +25% build speed. 15050 35s
Cartography 3Iron Age +2 tiles line of sight for all units and buildings. 10050 40s
Masonry 3Iron Age +20% hit points for buildings. 150150 45s

Workshop#

TechnologyEffectCostResearchRequires
Siege: weapons I 2Bronze Age +10% damage for siege. 10060 37.5s
Battering ram -> Catapult 3Iron Age Upgrades all battering rams to catapults. 40010040120 25s
Catapult -> Trebuchet 4Middle Ages Upgrades all catapults to trebuchets. 500160120 25s
Siege: weapons II 4Middle Ages +10% damage for siege. 200120100 45s Siege: weapons I
Trebuchet -> Cannon 5Renaissance Upgrades all trebuchets to cannons. 400200300 25s
Cannon -> Howitzer 6Imperial Age Upgrades all cannons to howitzers. 440260400 25s
Siege: weapons III 6Imperial Age +10% damage for siege. 300180150 52.5s Siege: weapons II
Howitzer -> Field gun 7Industrial Age Upgrades all howitzers to field guns. 480320520 25s

Watchtower#

TechnologyEffectCostResearchRequires
Stone tower 2Bronze Age Towers: +70% damage, +1 range, +80% hit points. 80160 35s
Boiling oil 4Middle Ages Towers: +60% damage, +60% hit points. 15020080 45s Stone tower
Tower cannon 6Imperial Age Towers: +80% damage, +1 range. 250250 55s Boiling oil