Aetas RTS

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Civilizations

Six cultures, each with three bonuses and a unit of its own.

Generated from the game data

All six are in the game, unlocked. You pick your civilization at the Bronze Age, not in the lobby — so you get to see how the match is going first. Each has three modest bonuses, one unique unit and one power you spend once. Different, never stronger.

Western Europe

  • +15% building hit points
  • +15% build speed
  • -10% cavalry cost

Unique unit Crusader 4Middle Ages 230 hp · 20 damage · cavalry

One-off power 5 free infantry units at your town center

Northern peoples

  • +20% wood gathering
  • +10% infantry damage
  • -10% building cost

Unique unit Berserker 3Iron Age 130 hp · 22 damage · infantry

One-off power 50% faster gathering and building for 60 seconds

Mediterranean

  • +15% food gathering
  • +10% infantry damage
  • +1 tile line of sight

Unique unit Hoplite 2Bronze Age 130 hp · 12 damage · infantry

One-off power a fresh vein of stone near your town

Steppe

  • +15% cavalry speed
  • -15% ranged cost
  • +10% food gathering

Unique unit Horse archer 3Iron Age 80 hp · 12 damage · ranged

One-off power 5 free cavalry units at your town center

Middle East

  • +20% gold gathering
  • +10% cavalry damage
  • +10% building hit points

Unique unit Camel rider 3Iron Age 150 hp · 14 damage · cavalry

One-off power a fresh vein of gold near your town

East Asia

  • +15% training speed
  • +15% ranged damage
  • +5% None gathering

Unique unit Chu-ko-nu 4Middle Ages 85 hp · 14 damage · ranged

One-off power 40% faster gathering and building for 90 seconds