Civilizations
Six cultures, each with three bonuses and a unit of its own.
Generated from the game data
All six are in the game, unlocked. You pick your civilization at the Bronze Age, not in the lobby — so you get to see how the match is going first. Each has three modest bonuses, one unique unit and one power you spend once. Different, never stronger.
Western Europe
- +15% building hit points
- +15% build speed
- -10% cavalry cost
Unique unit Crusader 4Middle Ages 230 hp · 20 damage · cavalry
One-off power 5 free infantry units at your town center
Northern peoples
- +20% wood gathering
- +10% infantry damage
- -10% building cost
Unique unit Berserker 3Iron Age 130 hp · 22 damage · infantry
One-off power 50% faster gathering and building for 60 seconds
Mediterranean
- +15% food gathering
- +10% infantry damage
- +1 tile line of sight
Unique unit Hoplite 2Bronze Age 130 hp · 12 damage · infantry
One-off power a fresh vein of stone near your town
Steppe
- +15% cavalry speed
- -15% ranged cost
- +10% food gathering
Unique unit Horse archer 3Iron Age 80 hp · 12 damage · ranged
One-off power 5 free cavalry units at your town center
Middle East
- +20% gold gathering
- +10% cavalry damage
- +10% building hit points
Unique unit Camel rider 3Iron Age 150 hp · 14 damage · cavalry
One-off power a fresh vein of gold near your town
East Asia
- +15% training speed
- +15% ranged damage
- +5% None gathering
Unique unit Chu-ko-nu 4Middle Ages 85 hp · 14 damage · ranged
One-off power 40% faster gathering and building for 90 seconds