Aetas RTS

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Tech tree

Per civilization: which buildings, units and research you get in each age.

Generated from the game data

Pick a civilization: whatever that people never gets turns grey, and its own unit and research appear. Hover over a unit, building or technology (or tap it) for the cost, the time, the numbers and what it needs; the whole line lights up. Everything comes from this version's game data, so it never lags behind a patch.

  • Building
  • Unit
  • Research
  • This civilization only
  • Not for this civilization

1 Stone Age#

Advancing: you start here · 0s

Town center

  • Town center

    Town center

    Cost
    300100
    Build time
    2:00
    Hit points
    2400
    Size
    5×5
    Trains
    Worker, Scout
    Requires
    Stone Age
  • Worker

    Worker

    Class
    Workers
    Cost
    50
    Training
    15s
    Hit points
    40
    Damage
    3 (2 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    no bonus
    Weak against
    cavalry
    Requires
    Town center, Stone Age
    Trained at
    Town center

    Counters for this unit →

  • Scout

    Scout

    Class
    Cavalry
    Cost
    80
    Training
    26s
    Hit points
    55
    Damage
    5 (4.5 per sec.)
    Range
    melee
    Speed
    2.93 tiles/s
    Population
    1
    Strong against
    ranged, workers, siege ×2
    Weak against
    infantry, cavalry
    Requires
    Town center, Stone Age
    Trained at
    Town center, Stable
    Upgrades to
    Chariot

    Counters for this unit →

  • Leather Aprons

    Leather Aprons

    Effect
    Workers: +15% hit points.
    Cost
    5050
    Research time
    25s
    Requires
    Town center, Stone Age

Mill

  • Mill−40% for Greeks

    Mill

    Cost
    100
    Build time
    27.5s
    Hit points
    700
    Size
    2×2
    Requires
    Stone Age
  • Foraging

    Foraging

    Effect
    +15% food gathering.
    Cost
    6040
    Research time
    25s
    Requires
    Mill, Stone Age

Farm plot

  • Farm plot

    Farm plot

    Cost
    50
    Build time
    11s
    Hit points
    150
    Size
    2×2
    Requires
    Stone Age

Lumber camp

  • Lumber camp

    Lumber camp

    Cost
    80
    Build time
    19s
    Hit points
    500
    Size
    2×2
    Requires
    Stone Age

Mining camp

  • Mining camp

    Mining camp

    Cost
    100
    Build time
    19s
    Hit points
    500
    Size
    2×2
    Requires
    Stone Age

Barracks

  • Barracks−50% for Norse

    Barracks

    Cost
    120
    Build time
    50s
    Hit points
    1200
    Size
    3×3
    Trains
    Spearman, Swordsman, Legionary, Pikeman, Halberdier, Grenadier, Fusilier, Hoplite, Berserker
    Requires
    Stone Age
  • Spearman

    Spearman

    Class
    Infantry
    Cost
    6020
    Training
    22s
    Hit points
    70
    Damage
    7 (7 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2.2
    Weak against
    ranged
    Requires
    Barracks, Stone Age
    Trained at
    Barracks
    Upgrades to
    Swordsman

    Counters for this unit →

Archery range

  • Archery range

    Archery range

    Cost
    150
    Build time
    35s
    Hit points
    900
    Size
    3×3
    Trains
    Archer, Composite archer, Crossbowman, Longbowman, Musketeer, Line infantry, Rifleman, Horse archer, Chu-ko-nu
    Requires
    Stone Age
  • Archer

    Archer

    Class
    Ranged
    Cost
    3050
    Training
    23s
    Hit points
    45
    Damage
    6 (4.6 per sec.)
    Range
    4.1 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Stone Age
    Trained at
    Archery range
    Upgrades to
    Composite archer

    Counters for this unit →

Stable

  • Stable

    Stable

    Cost
    50170
    Build time
    37.5s
    Hit points
    1000
    Size
    3×3
    Trains
    Scout, Chariot, Cataphract, Knight, Cuirassier, Dragoon, Lancer, Paladin, Camel rider
    Requires
    Stone Age

Watchtowernot for Mongols

  • Watchtower

    Watchtower

    Cost
    5080
    Build time
    25s
    Hit points
    1100
    Size
    2×2
    Requires
    Stone Age

Wallnot for Mongols

  • Wall

    Wall

    Cost
    5
    Build time
    4s
    Hit points
    680
    Size
    1×1
    Requires
    Stone Age

Gatenot for Mongols

  • Gate

    Gate

    Cost
    2020
    Build time
    7s
    Hit points
    800
    Size
    1×1
    Requires
    Stone Age

Market

  • MarketArabs

    Market

    Cost
    17550
    Build time
    35s
    Hit points
    1000
    Size
    3×3
    Requires
    Stone Age

2 Bronze Age#

Advancing: 500300100 · 1:30

Town center

  • Baskets

    Baskets

    Effect
    Workers carry 25% more per trip.
    Cost
    150100
    Research time
    35s
    Requires
    Town center, Bronze Age
  • FeudalismFranks

    Feudalism

    Effect
    Buildings cost 15% less.
    Cost
    15015050
    Research time
    40s
    Requires
    Town center, Bronze Age

Mill

  • Olive GrovesGreeks

    Olive Groves

    Effect
    +10% food; new farms last 50% longer.
    Cost
    20050
    Research time
    40s
    Requires
    Mill, Bronze Age

Lumber camp

  • Forestry

    Forestry

    Effect
    +15% wood cutting.
    Cost
    12080
    Research time
    35s
    Requires
    Lumber camp, Bronze Age

Mining camp

  • Mining

    Mining

    Effect
    +15% stone, gold and iron mining.
    Cost
    120100
    Research time
    35s
    Requires
    Mining camp, Bronze Age

Barracks

  • SwordsmanGreeks: Hoplite

    Swordsman

    Class
    Infantry
    Cost
    803010
    Training
    24s
    Hit points
    110
    Damage
    11 (11 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2
    Weak against
    ranged
    Requires
    Barracks, Bronze Age, upgrade from Spearman
    Trained at
    Barracks
    Upgrades to
    Legionary

    Counters for this unit →

  • HopliteGreeks

    Hoplite

    Class
    Infantry
    Cost
    903015
    Training
    25s
    Hit points
    130
    Damage
    12 (12 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2
    Weak against
    ranged
    Requires
    Barracks, Bronze Age, upgrade from Spearman
    Trained at
    Barracks
    Upgrades to
    Legionary

    Counters for this unit →

  • Infantry: weapons I

    Infantry: weapons I

    Effect
    +10% damage for infantry.
    Cost
    10060
    Research time
    37.5s
    Requires
    Barracks, Bronze Age
  • StrandhoggNorse

    Strandhogg

    Effect
    Plunder +20 points; infantry 10% faster.
    Cost
    15010050
    Research time
    40s
    Requires
    Barracks, Bronze Age

Archery range

  • Composite archer

    Composite archer

    Class
    Ranged
    Cost
    406010
    Training
    25s
    Hit points
    60
    Damage
    9 (7.5 per sec.)
    Range
    4.7 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Bronze Age, upgrade from Archer
    Trained at
    Archery range
    Upgrades to
    Crossbowman

    Counters for this unit →

  • Ranged: weapons I

    Ranged: weapons I

    Effect
    +10% damage for ranged units.
    Cost
    10060
    Research time
    37.5s
    Requires
    Archery range, Bronze Age

Stable

  • Chariot

    Chariot

    Class
    Cavalry
    Cost
    10040
    Training
    28s
    Hit points
    95
    Damage
    9 (8.2 per sec.)
    Range
    melee
    Speed
    3.12 tiles/s
    Population
    2
    Strong against
    ranged, workers, siege ×2
    Weak against
    infantry, cavalry
    Requires
    Stable, Bronze Age, upgrade from Scout
    Trained at
    Stable
    Upgrades to
    Cataphract

    Counters for this unit →

  • Cavalry: weapons I

    Cavalry: weapons I

    Effect
    +10% damage for cavalry.
    Cost
    10060
    Research time
    37.5s
    Requires
    Stable, Bronze Age
  • YamMongols

    Yam

    Effect
    Cavalry and horse archers 10% faster.
    Cost
    20050
    Research time
    40s
    Requires
    Stable, Bronze Age

Universitynot for Mongols

  • University

    University

    Cost
    18080
    Build time
    45s
    Hit points
    1100
    Size
    3×3
    Requires
    Bronze Age
  • Engineering

    Engineering

    Effect
    +25% build speed.
    Cost
    15050
    Research time
    35s
    Requires
    University, Bronze Age
  • Buttresses

    Buttresses

    Effect
    +25% hit points for walls, gates and forts.
    Cost
    80150
    Research time
    35s
    Requires
    University, Bronze Age
  • Great WallChinese

    Great Wall

    Effect
    +100% hit points for walls, gates and forts.
    Cost
    100250
    Research time
    40s
    Requires
    University, Bronze Age

Workshop

  • Workshop

    Workshop

    Cost
    18060
    Build time
    1:00
    Hit points
    1000
    Size
    3×3
    Trains
    Battering ram, Catapult, Trebuchet, Cannon, Howitzer, Field gun
    Requires
    Bronze Age
  • Battering ram

    Battering ram

    Class
    Siege
    Cost
    15020
    Training
    35s
    Hit points
    160
    Damage
    6 (4 per sec.)
    Range
    melee
    Speed
    1.07 tiles/s
    Population
    2
    Strong against
    buildings, fortifications ×6
    Weak against
    cavalry
    Requires
    Workshop, Bronze Age
    Trained at
    Workshop
    Upgrades to
    Catapult

    Counters for this unit →

  • Siege: weapons I

    Siege: weapons I

    Effect
    +10% damage for siege.
    Cost
    10060
    Research time
    37.5s
    Requires
    Workshop, Bronze Age

Fort

  • FortFranks

    Fort

    Cost
    300300100100
    Build time
    2:00
    Hit points
    5000
    Size
    4×4
    Trains
    Legionary, Crossbowman, Cataphract, Pikeman, Longbowman, Knight, Halberdier, Musketeer, Cuirassier, Grenadier, Line infantry, Dragoon, Fusilier, Rifleman, Lancer, Berserker, Horse archer, Camel rider, Paladin, Chu-ko-nu
    Requires
    Bronze Age

Watchtowernot for Mongols

  • Stone tower

    Stone tower

    Effect
    Towers: +70% damage, +1 range, +80% hit points. Forts: +70% damage.
    Cost
    80160
    Research time
    35s
    Requires
    Watchtower, Bronze Age

Market

  • MarketArabs: already in Stone Age

    Market

    Cost
    17550
    Build time
    35s
    Hit points
    1000
    Size
    3×3
    Requires
    Bronze Age
  • CaravanseraiArabs

    Caravanserai

    Effect
    Your market brings in 60 gold per minute.
    Cost
    200100
    Research time
    40s
    Requires
    Market, Bronze Age

3 Iron Age#

Advancing: 800500300300 · 2:00

Mill

  • Crop rotation

    Crop rotation

    Effect
    +20% food gathering.
    Cost
    200150
    Research time
    40s
    Requires
    Mill, Iron Age, Foraging

Barracks

  • LegionaryNorse: Berserker+15% for Greeks

    Legionary

    Class
    Infantry
    Cost
    100301030
    Training
    26s
    Hit points
    150
    Damage
    15 (15 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2
    Weak against
    ranged
    Requires
    Barracks, Iron Age, upgrade from Swordsman
    Trained at
    Barracks, Fort
    Upgrades to
    Pikeman

    Counters for this unit →

  • BerserkerNorse

    Berserker

    Class
    Infantry
    Cost
    110301030
    Training
    26s
    Hit points
    130
    Damage
    22 (22 per sec.)
    Range
    melee
    Speed
    1.76 tiles/s
    Population
    1
    Strong against
    cavalry ×2
    Weak against
    ranged
    Requires
    Barracks, Iron Age, upgrade from Swordsman
    Trained at
    Barracks, Fort
    Upgrades to
    Pikeman

    Counters for this unit →

  • Infantry: armor I

    Infantry: armor I

    Effect
    +10% hit points for infantry.
    Cost
    1206060
    Research time
    42.5s
    Requires
    Barracks, Iron Age
  • BerserkergangNorse

    Berserkergang

    Effect
    Infantry heals 30% of its hit points on every kill.
    Cost
    250150
    Research time
    45s
    Requires
    Barracks, Iron Age

Archery range

  • CrossbowmanMongols: Horse archer

    Crossbowman

    Class
    Ranged
    Cost
    50701025
    Training
    27s
    Hit points
    75
    Damage
    13 (10 per sec.)
    Range
    4.9 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Iron Age, upgrade from Composite archer
    Trained at
    Archery range, Fort
    Upgrades to
    Longbowman

    Counters for this unit →

  • Horse archerMongols

    Horse archer

    Class
    Ranged · mounted, but counts as ranged
    Cost
    90502020
    Training
    30s
    Hit points
    80
    Damage
    12 (9.2 per sec.)
    Range
    4.7 tiles
    Speed
    2.73 tiles/s
    Population
    2
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Iron Age, upgrade from Composite archer
    Trained at
    Archery range, Fort
    Upgrades to
    Longbowman

    Counters for this unit →

  • Ranged: armor I

    Ranged: armor I

    Effect
    +10% hit points for ranged units.
    Cost
    1206060
    Research time
    42.5s
    Requires
    Archery range, Iron Age

Stable

  • CataphractArabs: Camel rider

    Cataphract

    Class
    Cavalry
    Cost
    1304040
    Training
    31s
    Hit points
    140
    Damage
    13 (11.8 per sec.)
    Range
    melee
    Speed
    2.93 tiles/s
    Population
    2
    Strong against
    ranged, workers, siege ×2
    Weak against
    infantry, cavalry
    Requires
    Stable, Iron Age, upgrade from Chariot
    Trained at
    Stable, Fort
    Upgrades to
    Knight

    Counters for this unit →

  • Camel riderArabs

    Camel rider

    Class
    Cavalry
    Cost
    1204535
    Training
    30s
    Hit points
    150
    Damage
    14 (12.7 per sec.)
    Range
    melee
    Speed
    2.93 tiles/s
    Population
    2
    Strong against
    cavalry, ranged, siege ×2
    Weak against
    infantry
    Requires
    Stable, Iron Age, upgrade from Chariot
    Trained at
    Stable, Fort
    Upgrades to
    Knight

    Counters for this unit →

  • Cavalry: armor I

    Cavalry: armor I

    Effect
    +10% hit points for cavalry.
    Cost
    1206060
    Research time
    42.5s
    Requires
    Stable, Iron Age
  • Horseshoes

    Horseshoes

    Effect
    Cavalry and horse archers 5% faster.
    Cost
    15075
    Research time
    35s
    Requires
    Stable, Iron Age

Universitynot for Mongols

  • Masonry

    Masonry

    Effect
    +20% hit points for buildings.
    Cost
    150150
    Research time
    45s
    Requires
    University, Iron Age
  • Cartography

    Cartography

    Effect
    +2 tiles line of sight for all units and buildings.
    Cost
    10050
    Research time
    40s
    Requires
    University, Iron Age
  • Stone walls

    Stone walls

    Effect
    +25% hit points for walls, gates and forts.
    Cost
    120250
    Research time
    45s
    Requires
    University, Iron Age
  • Oil Lamps

    Oil Lamps

    Effect
    All research 20% faster.
    Cost
    15010050
    Research time
    40s
    Requires
    University, Iron Age

Hospital

  • Hospital

    Hospital

    Cost
    1608040
    Build time
    40s
    Hit points
    900
    Size
    3×3
    Requires
    Iron Age
  • Herbal Medicine

    Herbal Medicine

    Effect
    Hospitals heal 50% faster and reach 2 tiles further.
    Cost
    150100
    Research time
    40s
    Requires
    Hospital, Iron Age

Workshop

  • Catapult

    Catapult

    Class
    Siege
    Cost
    200502060
    Training
    40s
    Hit points
    120
    Damage
    30 (8.6 per sec.)
    Range
    8 tiles
    Speed
    0.98 tiles/s
    Population
    3
    Strong against
    buildings, fortifications ×3
    Weak against
    cavalry
    Requires
    Workshop, Iron Age, upgrade from Battering ram
    Trained at
    Workshop
    Upgrades to
    Trebuchet

    Counters for this unit →

  • Iron Fittings

    Iron Fittings

    Effect
    Siege engines: +15% hit points.
    Cost
    15080
    Research time
    40s
    Requires
    Workshop, Iron Age

Fortnot for Norse

  • FortFranks: already in Bronze Age

    Fort

    Cost
    300300100100
    Build time
    2:00
    Hit points
    5000
    Size
    4×4
    Trains
    Legionary, Crossbowman, Cataphract, Pikeman, Longbowman, Knight, Halberdier, Musketeer, Cuirassier, Grenadier, Line infantry, Dragoon, Fusilier, Rifleman, Lancer, Berserker, Horse archer, Camel rider, Paladin, Chu-ko-nu
    Requires
    Iron Age

4 Middle Ages#

Advancing: 1200800400300200 · 2:30

Town center

  • Handcart

    Handcart

    Effect
    Workers carry another 25% more per trip.
    Cost
    30020050
    Research time
    45s
    Requires
    Town center, Middle Ages, Baskets

Lumber camp

  • Sawmill

    Sawmill

    Effect
    +20% wood cutting.
    Cost
    25020050
    Research time
    45s
    Requires
    Lumber camp, Middle Ages, Forestry

Mining camp

  • Deep mining

    Deep mining

    Effect
    +20% stone, gold and iron mining.
    Cost
    25015080
    Research time
    45s
    Requires
    Mining camp, Middle Ages, Mining

Barracks

  • Pikeman+15% for Norse, Greeks

    Pikeman

    Class
    Infantry
    Cost
    1103040
    Training
    27s
    Hit points
    190
    Damage
    19 (19 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2.4
    Weak against
    ranged
    Requires
    Barracks, Middle Ages, upgrade from Legionary
    Trained at
    Barracks, Fort
    Upgrades to
    Halberdier

    Counters for this unit →

  • Infantry: weapons II

    Infantry: weapons II

    Effect
    +10% damage for infantry.
    Cost
    200120100
    Research time
    45s
    Requires
    Barracks, Middle Ages, Infantry: weapons I
  • Phalanx DrillGreeks

    Phalanx Drill

    Effect
    Phalanx +10 points; +10% hit points for infantry.
    Cost
    300200
    Research time
    50s
    Requires
    Barracks, Middle Ages

Archery range

  • LongbowmanChinese: Chu-ko-nu+15% for Mongols

    Longbowman

    Class
    Ranged
    Cost
    608020
    Training
    28s
    Hit points
    90
    Damage
    17 (13.1 per sec.)
    Range
    5.5 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Middle Ages, upgrade from Crossbowman
    Trained at
    Archery range, Fort
    Upgrades to
    Musketeer

    Counters for this unit →

  • Chu-ko-nuChinese

    Chu-ko-nu

    Class
    Ranged
    Cost
    609025
    Training
    29s
    Hit points
    85
    Damage
    14 (17.5 per sec.)
    Range
    5.5 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Middle Ages, upgrade from Crossbowman
    Trained at
    Archery range, Fort
    Upgrades to
    Musketeer

    Counters for this unit →

  • Ranged: weapons II

    Ranged: weapons II

    Effect
    +10% damage for ranged units.
    Cost
    200120100
    Research time
    45s
    Requires
    Archery range, Middle Ages, Ranged: weapons I
  • Ballistics

    Ballistics

    Effect
    +1 tile range for ranged units.
    Cost
    200250
    Research time
    50s
    Requires
    Archery range, Middle Ages
  • MangudaiMongols

    Mangudai

    Effect
    +10% damage for ranged units.
    Cost
    250150150
    Research time
    50s
    Requires
    Archery range, Middle Ages

Stable

  • Knightnot for ChineseFranks: Paladin+15% for Arabs

    Knight

    Class
    Cavalry
    Cost
    1505070
    Training
    33s
    Hit points
    200
    Damage
    18 (16.4 per sec.)
    Range
    melee
    Speed
    2.93 tiles/s
    Population
    2
    Strong against
    ranged, workers, siege ×3
    Weak against
    infantry, cavalry
    Requires
    Stable, Middle Ages, upgrade from Cataphract
    Trained at
    Stable, Fort
    Upgrades to
    Cuirassier

    Counters for this unit →

  • PaladinFranks

    Paladin

    Class
    Cavalry
    Cost
    1606070
    Training
    34s
    Hit points
    230
    Damage
    20 (18.2 per sec.)
    Range
    melee
    Speed
    2.93 tiles/s
    Population
    2
    Strong against
    ranged, workers, siege ×2.5
    Weak against
    infantry, cavalry
    Requires
    Stable, Middle Ages, upgrade from Cataphract
    Trained at
    Stable, Fort
    Upgrades to
    Cuirassier

    Counters for this unit →

  • Cavalry: weapons II

    Cavalry: weapons II

    Effect
    +10% damage for cavalry.
    Cost
    200120100
    Research time
    45s
    Requires
    Stable, Middle Ages, Cavalry: weapons I
  • Order of KnightsFranks

    Order of Knights

    Effect
    Cavalry: +20% hit points, +10% damage.
    Cost
    300200
    Research time
    50s
    Requires
    Stable, Middle Ages

Universitynot for Mongols

  • Fortified walls

    Fortified walls

    Effect
    +25% hit points for walls, gates and forts.
    Cost
    200400
    Research time
    55s
    Requires
    University, Middle Ages
  • Guilds

    Guilds

    Effect
    All research costs 15% less.
    Cost
    300200
    Research time
    50s
    Requires
    University, Middle Ages

Workshop

  • Trebuchet

    Trebuchet

    Class
    Siege
    Cost
    2508060
    Training
    45s
    Hit points
    150
    Damage
    45 (11.2 per sec.)
    Range
    9.5 tiles
    Speed
    0.88 tiles/s
    Population
    3
    Strong against
    buildings, fortifications ×3
    Weak against
    cavalry
    Requires
    Workshop, Middle Ages, upgrade from Catapult
    Trained at
    Workshop
    Upgrades to
    Cannon

    Counters for this unit →

  • CannonChinese · after Gunpowder

    Cannon

    Class
    Siege
    Cost
    200100150
    Training
    50s
    Hit points
    170
    Damage
    70 (15.6 per sec.)
    Range
    10 tiles
    Speed
    0.98 tiles/s
    Population
    3
    Strong against
    buildings, fortifications ×3
    Weak against
    cavalry
    Requires
    Workshop, Middle Ages, upgrade from Trebuchet, Gunpowder
    Trained at
    Workshop
    Upgrades to
    Howitzer

    Counters for this unit →

  • Siege: weapons II

    Siege: weapons II

    Effect
    +10% damage for siege.
    Cost
    200120100
    Research time
    45s
    Requires
    Workshop, Middle Ages, Siege: weapons I
  • Siege MastersArabs

    Siege Masters

    Effect
    Siege: +25% hit points, +20% damage.
    Cost
    250200
    Research time
    50s
    Requires
    Workshop, Middle Ages
  • GunpowderChinese

    Gunpowder

    Effect
    Cannon one age earlier.
    Cost
    200250100
    Research time
    50s
    Requires
    Workshop, Middle Ages

Fortnot for Norse

  • Crenellations

    Crenellations

    Effect
    Forts: +1 range and +2 arrows per volley.
    Cost
    200300100
    Research time
    45s
    Requires
    Fort, Middle Ages

Watchtowernot for Mongols

  • Boiling oil

    Boiling oil

    Effect
    Towers: +60% damage, +60% hit points. Forts: +60% damage.
    Cost
    15020080
    Research time
    45s
    Requires
    Watchtower, Middle Ages, Stone tower

Market

  • Coinage

    Coinage

    Effect
    All units cost 15% less gold.
    Cost
    200100150
    Research time
    45s
    Requires
    Market, Middle Ages

5 Renaissance#

Advancing: 18001200500500400 · 3:00

Town center

  • Drill

    Drill

    Effect
    All units train 25% faster.
    Cost
    350250
    Research time
    50s
    Requires
    Town center, Renaissance

Mill

  • Irrigation

    Irrigation

    Effect
    +25% food gathering.
    Cost
    400250100
    Research time
    50s
    Requires
    Mill, Renaissance, Crop rotation

Barracks

  • Halberdiernot for Arabs+15% for Norse, Greeks

    Halberdier

    Class
    Infantry
    Cost
    1304060
    Training
    28s
    Hit points
    240
    Damage
    24 (24 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2.4
    Weak against
    ranged
    Requires
    Barracks, Renaissance, upgrade from Pikeman
    Trained at
    Barracks, Fort
    Upgrades to
    Grenadier

    Counters for this unit →

  • Infantry: armor II

    Infantry: armor II

    Effect
    +10% hit points for infantry.
    Cost
    240120120
    Research time
    50s
    Requires
    Barracks, Renaissance, Infantry: armor I

Archery range

  • Musketeernot for Franks+15% for Mongols, Chinese

    Musketeer

    Class
    Ranged
    Cost
    704040
    Training
    30s
    Hit points
    110
    Damage
    26 (14.4 per sec.)
    Range
    5.9 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Renaissance, upgrade from Longbowman
    Trained at
    Archery range, Fort
    Upgrades to
    Line infantry

    Counters for this unit →

  • Ranged: armor II

    Ranged: armor II

    Effect
    +10% hit points for ranged units.
    Cost
    240120120
    Research time
    50s
    Requires
    Archery range, Renaissance, Ranged: armor I

Stable

  • Cuirassiernot for Greeks, Chinese+15% for Franks, Arabs

    Cuirassier

    Class
    Cavalry
    Cost
    17070100
    Training
    35s
    Hit points
    260
    Damage
    24 (21.8 per sec.)
    Range
    melee
    Speed
    2.93 tiles/s
    Population
    2
    Strong against
    ranged, workers, siege ×5.1
    Weak against
    infantry, cavalry
    Requires
    Stable, Renaissance, upgrade from Knight
    Trained at
    Stable, Fort
    Upgrades to
    Dragoon

    Counters for this unit →

  • Cavalry: armor II

    Cavalry: armor II

    Effect
    +10% hit points for cavalry.
    Cost
    240120120
    Research time
    50s
    Requires
    Stable, Renaissance, Cavalry: armor I

Hospital

  • Surgery

    Surgery

    Effect
    Hospitals heal faster still: twice as fast as without medicine.
    Cost
    250200
    Research time
    50s
    Requires
    Hospital, Renaissance, Herbal Medicine

Workshop

  • CannonChinese: age 4 · after Gunpowder

    Cannon

    Class
    Siege
    Cost
    200100150
    Training
    50s
    Hit points
    170
    Damage
    70 (15.6 per sec.)
    Range
    10 tiles
    Speed
    0.98 tiles/s
    Population
    3
    Strong against
    buildings, fortifications ×3
    Weak against
    cavalry
    Requires
    Workshop, Renaissance, upgrade from Trebuchet
    Trained at
    Workshop
    Upgrades to
    Howitzer

    Counters for this unit →

  • Armoured Frames

    Armoured Frames

    Effect
    Siege engines: another +15% hit points.
    Cost
    250160
    Research time
    50s
    Requires
    Workshop, Renaissance, Iron Fittings
  • Rangefinding

    Rangefinding

    Effect
    Siege engines that fire: +1 tile range.
    Cost
    250250
    Research time
    50s
    Requires
    Workshop, Renaissance

6 Imperial Age#

Advancing: 26001600600800700 · 3:30

Lumber camp

  • Logging camp

    Logging camp

    Effect
    +25% wood cutting.
    Cost
    35028070
    Research time
    50s
    Requires
    Lumber camp, Imperial Age, Sawmill

Mining camp

  • Shaft mining

    Shaft mining

    Effect
    +25% stone, gold and iron mining.
    Cost
    350210110
    Research time
    50s
    Requires
    Mining camp, Imperial Age, Deep mining

Barracks

  • Grenadiernot for Arabs+15% for Norse, Greeks

    Grenadier

    Class
    Infantry
    Cost
    1505080
    Training
    29s
    Hit points
    280
    Damage
    30 (30 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2.4
    Weak against
    ranged
    Requires
    Barracks, Imperial Age, upgrade from Halberdier
    Trained at
    Barracks, Fort
    Upgrades to
    Fusilier

    Counters for this unit →

  • Infantry: weapons III

    Infantry: weapons III

    Effect
    +10% damage for infantry.
    Cost
    300180150
    Research time
    52.5s
    Requires
    Barracks, Imperial Age, Infantry: weapons II
  • Infantry: armor III

    Infantry: armor III

    Effect
    +10% hit points for infantry.
    Cost
    320160160
    Research time
    55s
    Requires
    Barracks, Imperial Age, Infantry: armor II

Archery range

  • Line infantrynot for Franks+15% for Mongols, Chinese

    Line infantry

    Class
    Ranged
    Cost
    806050
    Training
    31s
    Hit points
    130
    Damage
    34 (18.9 per sec.)
    Range
    6.2 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Imperial Age, upgrade from Musketeer
    Trained at
    Archery range, Fort
    Upgrades to
    Rifleman

    Counters for this unit →

  • Ranged: weapons III

    Ranged: weapons III

    Effect
    +10% damage for ranged units.
    Cost
    300180150
    Research time
    52.5s
    Requires
    Archery range, Imperial Age, Ranged: weapons II
  • Ranged: armor III

    Ranged: armor III

    Effect
    +10% hit points for ranged units.
    Cost
    320160160
    Research time
    55s
    Requires
    Archery range, Imperial Age, Ranged: armor II

Stable

  • Dragoonnot for Greeks, Chinese+15% for Franks, Arabs

    Dragoon

    Class
    Cavalry
    Cost
    19090120
    Training
    36s
    Hit points
    300
    Damage
    30 (27.3 per sec.)
    Range
    melee
    Speed
    2.93 tiles/s
    Population
    2
    Strong against
    ranged, workers, siege ×4.8
    Weak against
    infantry, cavalry
    Requires
    Stable, Imperial Age, upgrade from Cuirassier
    Trained at
    Stable, Fort
    Upgrades to
    Lancer

    Counters for this unit →

  • Cavalry: weapons III

    Cavalry: weapons III

    Effect
    +10% damage for cavalry.
    Cost
    300180150
    Research time
    52.5s
    Requires
    Stable, Imperial Age, Cavalry: weapons II
  • Cavalry: armor III

    Cavalry: armor III

    Effect
    +10% hit points for cavalry.
    Cost
    320160160
    Research time
    55s
    Requires
    Stable, Imperial Age, Cavalry: armor II

Workshop

  • Howitzer

    Howitzer

    Class
    Siege
    Cost
    220130200
    Training
    52.5s
    Hit points
    190
    Damage
    90 (20 per sec.)
    Range
    10.5 tiles
    Speed
    0.98 tiles/s
    Population
    3
    Strong against
    buildings, fortifications ×3
    Weak against
    cavalry
    Requires
    Workshop, Imperial Age, upgrade from Cannon
    Trained at
    Workshop
    Upgrades to
    Field gun

    Counters for this unit →

  • Siege: weapons III

    Siege: weapons III

    Effect
    +10% damage for siege.
    Cost
    300180150
    Research time
    52.5s
    Requires
    Workshop, Imperial Age, Siege: weapons II

Fortnot for Norse

  • Bastions

    Bastions

    Effect
    Forts: the heavy bolt becomes a cannon (double damage, also hits up to 4 enemies next to the target for half), +25% hit points.
    Cost
    500250200
    Research time
    1:00
    Requires
    Fort, Imperial Age, Crenellations

Watchtowernot for Mongols

  • Tower cannon

    Tower cannon

    Effect
    Towers: +80% damage, +1 range. Forts: +80% damage.
    Cost
    250250
    Research time
    55s
    Requires
    Watchtower, Imperial Age, Boiling oil

7 Industrial Age#

Advancing: 3600220080012001000 · 4:00

Mill

  • Fertiliser

    Fertiliser

    Effect
    +25% food gathering.
    Cost
    550350140
    Research time
    55s
    Requires
    Mill, Industrial Age, Irrigation

Barracks

  • Fusiliernot for Arabs+15% for Norse, Greeks

    Fusilier

    Class
    Infantry
    Cost
    17060100
    Training
    30s
    Hit points
    330
    Damage
    36 (36 per sec.)
    Range
    melee
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    cavalry ×2.4
    Weak against
    ranged
    Requires
    Barracks, Industrial Age, upgrade from Grenadier
    Trained at
    Barracks, Fort

    Counters for this unit →

Archery range

  • Riflemannot for Franks+15% for Mongols, Chinese

    Rifleman

    Class
    Ranged
    Cost
    908070
    Training
    32s
    Hit points
    150
    Damage
    44 (25.9 per sec.)
    Range
    6.8 tiles
    Speed
    1.66 tiles/s
    Population
    1
    Strong against
    infantry ×2
    Weak against
    cavalry
    Requires
    Archery range, Industrial Age, upgrade from Line infantry
    Trained at
    Archery range, Fort

    Counters for this unit →

Stable

  • Lancernot for Greeks, Chinese+15% for Franks, Arabs

    Lancer

    Class
    Cavalry
    Cost
    210110150
    Training
    37s
    Hit points
    340
    Damage
    36 (32.7 per sec.)
    Range
    melee
    Speed
    3.03 tiles/s
    Population
    2
    Strong against
    ranged, workers, siege ×4.6
    Weak against
    infantry, cavalry
    Requires
    Stable, Industrial Age, upgrade from Dragoon
    Trained at
    Stable, Fort

    Counters for this unit →

Workshop

  • Field gun

    Field gun

    Class
    Siege
    Cost
    240160260
    Training
    55s
    Hit points
    210
    Damage
    110 (25.9 per sec.)
    Range
    11 tiles
    Speed
    0.98 tiles/s
    Population
    3
    Strong against
    buildings, fortifications ×3
    Weak against
    cavalry
    Requires
    Workshop, Industrial Age, upgrade from Howitzer
    Trained at
    Workshop

    Counters for this unit →