Aetas RTS

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Counters

What beats what: bonus damage per class, per age and per unit.

Generated from the game data

A counter deals extra damage to a class. The bonus is a multiplier: ×2 is twice the damage, not three times. In a fight that nearly always matters more than a difference in hit points. Pick a civilization to see which units that people actually has.

By class#

Attackerworkersinfantryrangedcavalrysiegebuildingsfortifications
Infantry···×2–2.4···
Ranged·×2·····
Cavalry×2–5.1 (8/9)·×2–5.1×2 (1/9)×2–5.1··
Siege·····×3–6×3–6

Row attacks column. ×2 is twice the damage it would do to another class. A number in brackets: that many units in the row have the bonus, the rest do not.

In short#

  • Infantry deal ×2–2.4 damage to cavalry
  • Ranged deal ×2 damage to infantry
  • Cavalry deal ×2–5.1 damage to ranged, workers and siege
  • Camel rider deals ×2 damage to cavalry, ranged and siege
  • Siege deal ×3–6 damage to buildings and fortifications
  • Horse archer: mounted, but counts as ranged

Strong and weak against the units that arrive in the same age. Older units are listed under their own age; their bonus stays the same.

Stone Age#

UnitStrong againstWeak against
WorkerWorkers · melee
no bonusScout ×2
SpearmanInfantry · melee
cavalry ×2.2ScoutArcher ×2
ArcherRanged · 4.1 tiles
infantry ×2SpearmanScout ×2
ScoutCavalry · melee
ranged, workers, siege ×2Worker ArcherSpearman ×2.2

Bronze Age#

UnitStrong againstWeak against
SwordsmanInfantry · meleenot for Greeks
cavalry ×2ChariotComposite archer ×2
Composite archerRanged · 4.7 tiles
infantry ×2Swordsman HopliteChariot ×2
ChariotCavalry · melee
ranged, workers, siege ×2Composite archer Battering ramSwordsman ×2 Hoplite ×2
Battering ramSiege · melee
buildings, fortifications ×6Chariot ×2
HopliteInfantry · meleeGreeks
cavalry ×2ChariotComposite archer ×2

Iron Age#

UnitStrong againstWeak against
LegionaryInfantry · meleenot for Norse
cavalry ×2Cataphract Camel riderCrossbowman ×2 Horse archer ×2
CrossbowmanRanged · 4.9 tilesnot for Mongols
infantry ×2Legionary BerserkerCataphract ×2 Camel rider ×2
CataphractCavalry · meleenot for Arabs
ranged, workers, siege ×2Crossbowman Catapult Horse archerLegionary ×2 Berserker ×2 Camel rider ×2
CatapultSiege · 8 tiles
buildings, fortifications ×3Cataphract ×2 Camel rider ×2
BerserkerInfantry · meleeNorse
cavalry ×2Cataphract Camel riderCrossbowman ×2 Horse archer ×2
Horse archerRanged · 4.7 tilesMongols
infantry ×2Legionary BerserkerCataphract ×2 Camel rider ×2
Camel riderCavalry · meleeArabs
cavalry, ranged, siege ×2Crossbowman Cataphract Catapult Horse archerLegionary ×2 Berserker ×2

Middle Ages#

UnitStrong againstWeak against
PikemanInfantry · melee
cavalry ×2.4Knight PaladinLongbowman ×2 Chu-ko-nu ×2
LongbowmanRanged · 5.5 tilesnot for Chinese
infantry ×2PikemanKnight ×3 Paladin ×2.5
KnightCavalry · meleenot for Franks, Chinese
ranged, workers, siege ×3Longbowman Trebuchet Chu-ko-nuPikeman ×2.4
TrebuchetSiege · 9.5 tiles
buildings, fortifications ×3Knight ×3 Paladin ×2.5
Chu-ko-nuRanged · 5.5 tilesChinese
infantry ×2PikemanKnight ×3 Paladin ×2.5
PaladinCavalry · meleeFranks
ranged, workers, siege ×2.5Longbowman Trebuchet Chu-ko-nuPikeman ×2.4

Renaissance#

UnitStrong againstWeak against
HalberdierInfantry · meleenot for Arabs
cavalry ×2.4CuirassierMusketeer ×2
MusketeerRanged · 5.9 tilesnot for Franks
infantry ×2HalberdierCuirassier ×5.1
CuirassierCavalry · meleenot for Greeks, Chinese
ranged, workers, siege ×5.1Musketeer CannonHalberdier ×2.4
CannonSiege · 10 tiles
buildings, fortifications ×3Cuirassier ×5.1

Imperial Age#

UnitStrong againstWeak against
GrenadierInfantry · meleenot for Arabs
cavalry ×2.4DragoonLine infantry ×2
Line infantryRanged · 6.2 tilesnot for Franks
infantry ×2GrenadierDragoon ×4.8
DragoonCavalry · meleenot for Greeks, Chinese
ranged, workers, siege ×4.8Line infantry HowitzerGrenadier ×2.4
HowitzerSiege · 10.5 tiles
buildings, fortifications ×3Dragoon ×4.8

Industrial Age#

UnitStrong againstWeak against
FusilierInfantry · meleenot for Arabs
cavalry ×2.4LancerRifleman ×2
RiflemanRanged · 6.8 tilesnot for Franks
infantry ×2FusilierLancer ×4.6
LancerCavalry · meleenot for Greeks, Chinese
ranged, workers, siege ×4.6Rifleman Field gunFusilier ×2.4
Field gunSiege · 11 tiles
buildings, fortifications ×3Lancer ×4.6